<HEXA>
A minimalist color memory game !
Hexa for both sense : the HEXA-decimal color code and the shape : HEXA-gone.
The game generate a number of group of tiles to match on the color ! It can be : 2, 3 or 4 tiles by group.
The incrementing "score" is just the number of "bad" turn ... I'm looking for the good parameters ... what can I should track ... ? If you've got some ideas, I will listen to your advice or ideas with pleasure !!
Somes extra features :
- Splashscreen
- Particules2D
- Tweening ...
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