A minimalist color memory game ! 

Hexa for both sense : the HEXA-decimal color code and the shape : HEXA-gone.

The game generate a number of group of tiles to match on the color ! It can be : 2, 3 or 4 tiles by group. 

The incrementing "score" is just the number of "bad" turn ... I'm looking for the good parameters ... what can I should track ... ? If you've got some ideas, I will listen to your advice or ideas with pleasure !! 

Somes extra features : 

  • Splashscreen 
  • Particules2D
  • Tweening ... 

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